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  [Minecraft Update] Minecraft 1.5.2
Posted by: MineBot - 05-02-2013 12:38 PM - Replies (4)

Minecraft 1.5.2

* A bunch of bug fixes!
* Performance improvements when using HD texture packs
* Many improvements for Minecraft Realms (will become publicly available “soon”Wink


http://mcupdate.tumblr.com/post/49436600302

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  *Future* Guide to Horses!!!
Posted by: MCminer2011 - 05-01-2013 07:06 PM - Replies (2)

WARNING: THE FOLLOWING GUIDE CONTAINS INFORMATION ABOUT AN UPCOMING FEATURE IN MINECRAFT, READER DISCRETION IS ADVISED.

Hello Mineboardians! Minepro here with a helpful guide about a future mob. The horse! Yes, I know, I shouldn't be putting undecided info up on a forum. This is the kind of horse, however, that's currently in Dr. Zhark's Mo Creatures mod. Said mob is being implemented into the game as we speak by Dr. Zhark himself!

TAMING AND SPAWNING...
If you want a horse, but can't seem to find or tame one; then you may be searching in the wrong places or doing something wrong while taming these big beauties. If it's just finding the horse you want, then check in the Plains biomes or maybe an Extreme Hills (or Mountains) biome. Horses can typically be found there quite easily. Just check any area with a lot of grass and few trees.

Once you've found the horse of your dreams, simply hop on by right-clicking said horse. Of course you'll fail and be thrown off your first time, but don't fret, just heal up while staying with your horse (They don't hurt you directly, but the fall from being thrown off can be nasty), then get back on. There's a chance of succeeding every time you remount your equine companion, that increases by 5% with every try starting with 0%. Once you see hearts around you, then congratulatuions! You have made a friend and riding partner that doesn't need food to guide it!

RIDING AND COMBAT...
So now you have a tame horse, but don't know how to control it or get off even. That's easy! To move around, just use your basic movement controls. (Remember, forward is the horse's best direction so try and keep moving in that direction. If you want to get off and put a saddle on to make your horse look better while riding, simply press your sneak key. You'll dismount your horse and be back on solid ground.

You are also just as capable on horseback as you are on the ground. You can still mine, place blocks, fight, etc. but you still need to watch your head in those two block high spaces since, on horseback, you're considered three blocks tall and you will suffocate if you go into a two block high space. Combat is also not quite recommended unless it's ranged and you know exactly where to aim. If not, then you could accidentally shoot your horse in the head and hurt and/or kill it. Swords aren't recommended at all on a horse since close range combat is just as dangerous. You don't take much damage on a horse, but that's only because the horse takes most of the blows. Here's some advice. If you're going t ogo out with your horse and fight monsters, take some armor for both of you, mainly the horse.

Will update once more info is released. If anyone has some they'd like to share, please don't hesitate to leave a post!

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  Quide to Redstone Comparators
Posted by: MCminer2011 - 04-21-2013 04:11 PM - Replies (3)

What's up Mineboaridians, Minepro and Tom here with another guide!

Do you try to use a Redstone Comparator but you keep on failing? Do you want to create a redstone contraption with Redstone Comparators but you don’t know how it functions? Well we have a guide to help you learn how to use Redstone Comparators.

First, you need to have a redstone contraption to test the Comparator with. It can be a Piston Door, locked Iron Door, etc. Once you’ve thought of a Contraption you want, start building it.

After you’ve built the Contraption you want to test, now we’ll see how the Redstone Comparator works. The Redstone Comparator compares redstone signals A and B. The strength of the redstone signals depends on how bright the redstone wires are. The brighter the wire is, the stronger the redstone signal is. Signal A is to the left of the Comparator and Signal B is to the right of the comparator. If Signal A is weaker than Signal B, the Contraption you built will not be activated. However, if Signal A is stronger than Signal B, the Contraption will be activated.

This can also be done in reverse. If you right click the Redstone Comparator, the Redstone Torch in front of the first two will rise up and become lit. Now, if Signal B is weaker than Signal A, the Contraption you built will not be activated, and if Signal B is stronger than Signal A, the Contraption will be activated.

Also, if you haven’t already, check out the 1.1.3 version of TEMPLE ISLAND!!!

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  MP& Tom's superflat guide
Posted by: MCminer2011 - 03-30-2013 11:57 AM - Replies (2)

Do you like the Superflat Customization but you don’t know how to use it? Do you want to create a world of TNT and pressure plates to blow up? Are you sick of trying to find certain blocks, but you don’t know the Block IDs? Well we have a guide to help you learn how to use Superflat Customization.

First, do these steps in order: go to Single Player, Create New World, More World Options, and hit the World Type Button once (of course, you should already know that). Once the first few steps have been completed, a Customize Button appears below the “World Type: Superflat” button. When you hit the Customize Button, a new screen appears consisting of the default Superflat layers. At the bottom right of the Layers screen, there is a button labeled “Presets.” When you hit the button, there’s a text box at the top of the screen that you use to customize your world. You will find this in the text box when you start: 2; 7,2x3,2;1;village (the text showing what the preset contains). These numbers in between the semi colons show different values in customizing the world. This is what they mean:

2; - this shows the version number though we’re unsure of what that means.
7,2x3,2; - this shows the Block IDs and how many layers contain that block (reading from left to right, bottom to top[layer number comes before block value like {3 layers of stone=3x1}]).
1; - this indicates what Biome your superflat world will be.
Village - this is one of the several structures that can be generated.

Now that we know what the numbers mean; next, we’ll show you how to use them. Since there aren’t many people know what the version numbers mean, we’ll skip that and explain how to use the Blocks IDs. The default superflat world blocks, of course, are 1 layer of Bedrock, 2 layers of Dirt, and 1 layer of Grass. To get more layers of a certain block, you need to use: a x b. (a = number of layers and b = Block ID. There are also no spaces between the numbers and the x. For example, if you wanted a superflat world with 1 layer of Bedrock (Bottom), 100 layers of Diamond Blocks (Middle), and 12 Layers of Soul Sand (Top) then it would look like this: ;7,100x57,12x88;. (The semi colons indicate the end of the version number and the beginning of the Biome ID.) You also need to remember to use the commas. For example, if you created a world like this: 1;37 but you left out the semi colon it would instead have Block Id 137, which in this case is would be the Command Block.

Next, I’ll explain the Biome ID. If you go to http://www.minecraftwiki.net/wiki/Data_values this will bring you to the Data Values Page on the Minecraft Wiki. Scroll down by about ¼ of the page, and you’ll find the Biome IDs. (You can find the Block IDs above.) Here is a list of all the Biome IDs and which Biomes they are: 0 = Ocean, 1 = Plains, 2 = Desert, 3 = Extreme Hills, 4 = Forest, 5 = Taiga, 6 = Swampland, 7 = River, 8 = Nether, 9 = Sky/End, 10 = Frozen Ocean, 11 = Frozen River, 12 = Ice Plains, 13 = Ice Mountains, 14 = Mushroom Island, 15 = Mushroom Island Shore, 16 = Beach, 17 = Desert Hills, 18 = Forest Hills, 19 = Taiga Hills, 20 = Extreme Hills Edge, 21= Jungle, and 22 = Jungle Hills. When you find the Biome you want, simply type the ID into the space to the right of the Block Layer IDs.

The last part about Superflat Customization is the Structure Generation. There are several different structure generations that you can use: village, mineshaft, stronghold, biome_1, dungeon, decoration, lake, and lava_lake. Village adds villages to the Superflat World, Mineshaft adds Abandoned Mineshafts to the world, Stronghold adds Strongholds to the world, Biome_1 enables Desert/Jungle Temples, and Witch Huts to spawn. However, this is only for the Desert/Jungle Hills biomes. Dungeon adds Dungeons to the world, Decoration adds Trees, Flowers, Desert Temples, etc. to the world, Lake adds Water Lakes to the world, and Lava_lake adds Lava Lakes, respectively. You can choose as many Structure Generations as you want to your world. For more specific details go to http://www.minecraftwiki.net/wiki/Superflat

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  [Minecraft Update] Minecraft 1.5.1
Posted by: MineBot - 03-21-2013 10:20 AM - Replies (2)

Minecraft 1.5.1

* Fixed a bunch of bugs
* Improved performance
* Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
* Notable: Unable to place paintings


http://mcupdate.tumblr.com/post/45905956059

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